![]() ![]() Its very detailed and therefore will take some time to render, but it will give. If you do struggle with VRay and want to clarify some functions or features of new VRay 5 – You are more than welcome to send me your questions, and I’ll do my best in providing you with a solution/video tutorial that shows how to deal with that technique.ĭon’t forget to subscribe, so you will not miss any important updates. This grass material is created using only procedural textures and Vray fur. This tutorial was made as self-help for Gregorio from Mexico, and I do hope it will be useful for everyone that is going to watch it. However, in the near future, we are going to explore it in-depth this amazing new materials library and see how we can use those in our 3D scenes. ![]() Today we just had a quick glance at new VRay 5 materials library for 3DsMax. This setup is very easy, and it comes with grass materials if you use VRay 5.Īs you can see with every new version of VRay, it becomes much easier and faster to set up photorealistic environment. The Taper and Knots options we will set at one and seven, respectively, whilst the Length Variation and Per Face value controls can be set at 0.In this tutorial, we are going to discover how to setup realistic-looking VRay grass by using VRayFur modifier. And so in the command panel's Modify tab, let's set a Length value of 13 centimeters, a Thickness of 0.3 centimeters. Straight away, we will want to tweak quite a few of the settings here. To get all of that underway, the first thing we will want to do is select the ground geometry, and then from the V-Ray toolbar add some V-Ray fur to it. Fun weekend Project, this is a 3D wolf I modeled, textured, lid and comped a while back, for the long weekend I choose to convert the textures onto Fur. Having seen how we can get our materials and our material channels out of Bitmap2Material, Substance Designer, and Substance Painter, and then bring those into 3ds Max for rendering with V-Ray, what we want to do in the final videos for the course is bring everything together by adding a grass effect to our ground geometry, apply a material to that, and then finally look at adding a few setting tweaks to the scene in order to produce a final render. ![]()
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